GeoGrid
Own land, build cities, choose a career, form companies, trade through escrowed player procurement, negotiate with autonomous CPU powers, and compete for a quarterly world title.
Build a seasonal economy across a shared Earth map, command a tactical campaign, recover a five-minute archive puzzle, or start a life that moves month by month through money, work, education, health and relationships. One SONOFPOLLUX account connects the games without selling competitive power.
Own land, build cities, choose a career, form companies, trade through escrowed player procurement, negotiate with autonomous CPU powers, and compete for a quarterly world title.
Procedural battlefields, doctrines, logistics, relays, a persistent campaign, and one shared Daily Dispatch field with a first-win Passport bonus.
Recover hidden room sequences from exact/misplaced clues. Daily and weekly traces sit beside a reward-free Practice Lab with pattern drills and a live deduction meter.
Spend limited time each month while housing, debt, credit, job performance, education, relationships and consequence-driven decisions keep moving around you.
Permanent Game XP, monthly season XP, achievements, daily contracts and activity history connect the playable systems. Progression records what you did; it does not purchase tactical strength or GeoGrid ownership.
GeoGrid and Mortal Loop save state are server-authoritative. WarGrid combat still runs locally, but persistent result rewards now require a short-lived server-issued match ticket; its campaign remains personal rather than a global competitive rank.