NEW HERE / START HERE

You only need one way in.

SONOFPOLLUX has a lot of rooms because it grew over time. You do not need to learn the whole map first. Choose the path that matches why you came.

CHOOSE A PATH

Five ways through the Portal.

Each path is useful by itself. The cross-links are there when you want to go deeper.

ONE THREAD / NO HOMEWORK

Want the shortest route into the story?

Four pages are enough. The session trace will remember where you have been until you close the browser session.

RECOMMENDED FIRST THREAD

Follow what was deleted.

Start with a real catalog object, cross into the fictional case file, enter the Cold Archive, then meet the signal Pollux thinks the facility buried there.

QUICK GLOSSARY

The names you’ll see.

AI-assisted music

The project uses generative tools inside a human-directed production workflow; the process and public credits are documented openly.

How it works →
SONOFPOLLUX

The music project, creative identity, and larger Portal.

Braiden

The human creator behind the project.

Pollux

The witness and narrator inside the fictional universe.

Signals

The creator-discovery feed. Think public releases and videos, not lore.

Rooms

Recurring spaces in the Pollux mythology, each carrying a different emotional function.

Projects

Private release workspaces for creators using the site.

Memory Index

The public archive connecting releases, rooms, visuals, creator history, and systems.

Commons

The SONOFPOLLUX social/community layer.

Now

A privacy-minimal view of what parts of the Portal are currently active.

Games

Playable systems: GeoGrid economy + industry, WarGrid campaign, and daily/weekly Archive Trace puzzles.

Still unsure?

Start the Radio and ignore the rest. The site is designed so curiosity can pull you deeper later.

Want every door?

The Portal Map lists every public section by purpose instead of making them all primary navigation.